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Godfather combat "best in the genre" (18/1/09)

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Godfather combat "best in the genre" (18/1/09)

Post by VampiricPadraig on Sun Jan 18, 2009 8:19 am

Godfather II executive producer Hunter Smith has told CVG that he thinks the open-world, action strategy game's combat is head and shoulders above the competition.

"I think our combat experience is the best in the genre," he said in a recent interview.

"It's a very intuitive experience. To go hand-to-hand we moved from having to lock on to everybody just to interact with them and then stick mashing to right and left controls so you really feel that you're tied into your avatar in terms of your right and left hands. We also added combos because we have the right and left experience.

"Our shooting experience is completely free aim all the time. You can then lock on and move within the lock on window for headshots or knee shots or to shoot a weapon out of a guy's hand.

"So we leveraged what we thought was best last time and then took it to the next level to tie you closer to the avatar, so you can still grab guys and swing them from side to side or throw them over a balcony."

Godfather II retains the first title's intimidation and extortion experience as you look to take over rival families' businesses, and also adds a crew system to the mix that Smith says "really makes us stand out".

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