Final Fantasy XIII - General Discussion
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Final Fantasy XIII - General Discussion
***ANY OFF-TOPIC WILL RESULT IN YOUR POST BEING DELETED***
What do you think of the game???
News Links:
New Character Announced
Vs. FFXIII Site Launched
Proper ScreenShots
New Magazine Scans translated
What do you think of the game???
News Links:
New Character Announced
Vs. FFXIII Site Launched
Proper ScreenShots
New Magazine Scans translated
Last edited by VampiricPadraig on Wed Feb 18, 2009 2:29 am; edited 1 time in total
Re: Final Fantasy XIII - General Discussion
Go to Final Fantasy XIII CountdownTrailer
Last edited by VampiricPadraig on Wed Feb 18, 2009 2:30 am; edited 1 time in total
Re: Final Fantasy XIII - General Discussion
FFXIII
and here is some piccies that I picked up
and here is some piccies that I picked up
Last edited by VampiricPadraig on Wed Feb 18, 2009 2:31 am; edited 1 time in total
The HD trailer
Have you guys seen the trailer in HD? Pretty cool...
And there's a battle system like Crisis Core so that's pretty cool
But Square better live up to expectations
And there's a battle system like Crisis Core so that's pretty cool
But Square better live up to expectations
Guest- Guest
Re: Final Fantasy XIII - General Discussion
well to be quite honest i never played final fantasy but echoes of time for ds seemed rather good. I'll just have to see what this one's like on release.
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Re: Final Fantasy XIII - General Discussion
here is five minutes of final fantasy xiii demo for your enjoyment XD
Re: Final Fantasy XIII - General Discussion
360 DVD limits FFXIII dialogue (CVG 12/5/09) wrote:
It seems the limited space on the DVD format used by 360 could restrict Final Fantasy XIII fans' dialogue options when the game finally arrives in the west.
If you're hardcore into your anime and JRPGs, you might fancy playing FFXIII in its original Japanese dialogue, but you're only likely to get that option in the PS3 version, says producer Yoshinori Kitase.
"Obviously, when we talk about XIII it's for PS3 and Xbox - with PS3 being on Blu-ray there would be enough memory, but on Xbox probably not," he admitted.
"At the moment we're thinking of releasing the voice in English only. Are there many people who would like to play with Japanese voices?" he told IGN.
Re: Final Fantasy XIII - General Discussion
This is a article of a preview of Final Fantasy XIII which was produced by CVG on the 10th of May
CVG wrote:
Seems Square Enix has been lying to us. Remember the exciting battle footage from E3 2006? It's all false. In the long-awaited JPRG's final guise there are no sleek real-time menus, no mini-maps and no MP. Oh, and as a dollop of amnesia's on the cards you can forget about stylish attack-linking acrobatics too: in between their moves Lightning and her band of misfits need to stand around and wait for their Active Time Battle gauges to fill just the same as all the heroes that have gone before them.
Okay, so maybe lying is a bit of a stretch, but the fact remains that FXIII has had buckets of playtesting in the three years since it first debuted and Square has now thrown out its original battle prototype. All the complications that were threatening to make JRPGs impenetrable to all but the hardcore fans have been ditched, resulting in a battle system which is refreshingly simple...
Much like the previous large-numbered outing, Final Fantasy XIII's battles are integrated into its world. One quick camera change is the only segregation between map exploration and fighting, while at the tail end of any scrap you'll get a brief stat screen complete with a five star ranking system before it's time to roam once more.
Although the returning ATB gauge is a familiar mechanic, it comes with a small caveat this time round. Instead of monitoring your whole team and stacking moves according to who is ready first, only one character is controlled at any given time. To keep on top of fights you'll have to scroll between party members to dish out the funky attacks.
It sounds clumsy, but fights are played out at a much quicker pace as a result. In previous instalments you waited for each character's ATB gauge to fill up and then chose your moves. Here, however, you're dashing between each character, stacking attacks when you can and trying to time combos so they're not broken by a crafty enemy move.
The ATB gauge itself is split into three segments, and instead of costing MP, each attack costs either one, two or three bars of your gauge. (Rather brilliantly, they've called these numbers cost points - we imagine that was a hard day filled with meetings and brainstorming ideas.) As soon as one of the three ATB 'tabs' is full you can attack, or you can save the juice for something much more powerful a little later on.
The juggle between MP reserves, spell costs and ether stocks is now a relic of an ancient system. The graceful replacement is simplicity itself: do you fire off one standard attack, be it physical or a magic, or wait for your ATB gauge to fill to the brim, thus leaving yourself open to damage for longer, to gain access to the attacks which eat up three bars at once? Alternatively, you could fill your ATB gauge and shun the more spectacular magic to chain smaller strikes together instead.
It's this judgement which really sets Final Fantasy XIII apart from previous entries, and one which ties neatly into the new break bar. The bigger the chains you link - and the more effective your combination of moves are - the greater the damage you'll deal. Score enough of them and you'll eventually 'break' the opponent, letting you lift them off the ground and strike them into scenery for fatality-esque strikes. (The new launch spell is effective only when an enemy's battered, bruised and flashing red.)
The old school of thought that absorbing attacks to unleash limit breaks may still be tucked away somewhere (Square claims there are more battle mechanics under wraps) but the neat risk/reward of the new ATB gauge and break bar is an exciting change from the norm. Simple enough to grasp during your first battle, it'll still offer enough options to keep strategists happy, even if the name and HP displays of each enemy give you an edge when it comes to choosing between inflicting set amounts of damage.
All monsters can be broken, but their size dictates how easy it will be. A basic foot soldier for instance doesn't weigh very much, and it's not too hard to string a few moves together, lift him off the ground and fire him into a nearby electrical sign. Stand toe to toe with, say, Bahamut, and things will be somewhat trickier. His considerable tonnage would be directly proportional to his break bar, which would in turn take many more combos to fill. Final Fantasy's never been one to skimp on the huge monsters, and with weight factoring into battles more than ever before this time round you can expect to see the biggest bosses yet...
The new battle system is just what Final Fantasy XIII needed. Worrying about Walls and Unions is fine for dedicated JRPG fanatics but many 360 owners needed something a little more basic (even if the simplicity masks more complicated mechanics later on) to be persuaded to jump into the series for the first time. The year can't pass quickly enough.
Re: Final Fantasy XIII - General Discussion
Some Final Fantasy XIII Shiva Motorcycle Mode Pics...with a disturbing Snow on Shiva Pic *shudders*
Now there is %*# in Final Fantasy
Re: Final Fantasy XIII - General Discussion
The latest issue of Japanese magazine, Jump, has revealed some new nuggets of info for us Final Fantasy XIII nuts to ponder over.
First up, the mag talks about a character named Hope Estheim - who apparently makes a brief appearance in the playable demo that released in Japan with the Blu-ray version of the animated film Final Fantasy: Advent Children.
Hope, who holds a grudge against other major character, Snow, for getting his mother involved in a big fight (rightly so, too), fights using a boomerang-style weapon. There you go.
Vanille is the other character named - a character who, according to translations of the Jump report, you'll have caught a glimpse of in a couple of trailers (she looks like Rikku, apparently). Vanille's story remains a mystery, but it's reported she'll use a yoyo-style weapon that she swings around ferociously during fights.
The game's set for release in Japan later this year, and overseas next year (we hope).
First up, the mag talks about a character named Hope Estheim - who apparently makes a brief appearance in the playable demo that released in Japan with the Blu-ray version of the animated film Final Fantasy: Advent Children.
Hope, who holds a grudge against other major character, Snow, for getting his mother involved in a big fight (rightly so, too), fights using a boomerang-style weapon. There you go.
Vanille is the other character named - a character who, according to translations of the Jump report, you'll have caught a glimpse of in a couple of trailers (she looks like Rikku, apparently). Vanille's story remains a mystery, but it's reported she'll use a yoyo-style weapon that she swings around ferociously during fights.
The game's set for release in Japan later this year, and overseas next year (we hope).
Re: Final Fantasy XIII - General Discussion
I can't be arsed c&p this...
New FFXIII Shots of a new character
New FFXIII Shots of a new character
Re: Final Fantasy XIII - General Discussion
There are plenty of Western games that have been inspired by Square Enix's Final Fantasy series over the years. But are there any Western games that have inspired Final Fantasy? Specifically, Final Fantasy XIII? Why, yes, there are.
In an interview with 360 Magazine, Square Enix's Yoshinori Kitase - producer of FInal Fantasy XIII - says that his team don't really pay much attention to the kind of games you think they would. Mass Effect, Fallout 3, etc etc. Instead, their inspiration comes from a more surprising source:
Well there you go
from Kotaku (1/8/09)
In an interview with 360 Magazine, Square Enix's Yoshinori Kitase - producer of FInal Fantasy XIII - says that his team don't really pay much attention to the kind of games you think they would. Mass Effect, Fallout 3, etc etc. Instead, their inspiration comes from a more surprising source:
We don't look much at Western RPGs. But, for instance, we really look at Call Of Duty and other Western FPSs in terms of how to immerse the player in the moment of the action and how to portray the right movements for the supporting characters in battles – those sorts of games do this really well, and it's something we considered with FFXIII.
Well there you go
from Kotaku (1/8/09)
Re: Final Fantasy XIII - General Discussion
............ *is speechless*, this could be the perfect game
Similar topics
» Final Fantasy Versus XIII Site Opens Today (Kotaku 9/1/09)
» Square: Final Fantasy XIII not J-RPG (CVG 6/5/09)
» Final Fantasy XIII Battle Theme
» Let's Look At Final Fantasy XIII Battle Screens (Kotaku 30/3/09)
» New Final Fantasy XIII Character Has A Fabulous Afro (Kotaku 14/1/09)
» Square: Final Fantasy XIII not J-RPG (CVG 6/5/09)
» Final Fantasy XIII Battle Theme
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» New Final Fantasy XIII Character Has A Fabulous Afro (Kotaku 14/1/09)
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