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World Of Warcraft - General Discussion

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Post by VampiricPadraig Mon Feb 02, 2009 2:07 pm

***RULES***

Only WoW Discussions
Any other MMORPG discussion will earn you a "WARNING"
If you get 3 warnings on your profile about posting off-topic stuff on this thread.

YOU WILL BE BANNED FOR 3 DAYS

LIST OF MEMBERS THAT PLAY WOW AND REALM:
VAMPIRICPADRAIG - TEROKKAR (HORDE)
QUADNIKE - SUNSTRIDER (ALLIANCE)

NEWS LINKS:
New WoW raid dungeon


Last edited by VampiricPadraig on Wed Feb 18, 2009 10:57 am; edited 2 times in total
VampiricPadraig
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Post by VampiricPadraig Fri Feb 06, 2009 2:42 pm

Big Changes In Store For World Of Warcraft Classes (Kotaku 6/2/09)



World of Warcraft is about to be patched to version 3.1.0. And as part of that patch, big changes are on the way for each of the game's character classes.

Over the coming days, Blizzard will be updating fans on just what, exactly, is to be changed. Today, for example, they've outlined what's to be fiddled with for anyone who plays as a Priest, Rogue or Shaman.

PRIEST
# Divine Spirit – this spell is now a core ability available to all priests.
# Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
# Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova's mana cost has been reduced. Circle of Healing now heals for more.
# Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
# Penance – this spell can now be targeted on the priest.
# Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
# We are also working to give Holy additional PvP utility.

ROGUE
# Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
# Adrenaline Rush – the cooldown on this ability has been lowered.
# Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
# Killing Spree – while this ability is active, the rogue does 20% additional damage.
# Savage Combat – now causes 2/4% physical damage done.
# Mace Specialization – this talent now grants haste in addition to armor penetration.

SHAMAN
# Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
# Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
# Spirit Weapons – now reduces all threat, not just melee threat.
# Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
# Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
# We are also working on giving Enhancement and Elemental more PvP utility.
VampiricPadraig
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Post by Quadnike Fri Feb 06, 2009 3:52 pm

Any idea how long it will be i dont wanna be waiting hours
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Post by VampiricPadraig Fri Feb 06, 2009 4:20 pm

No, World Of Warcraft Has Not Been Banned In Australia (Kotaku 6/2/09)

In the wake of reports earlier in the week, a lot of people are under the impression that massively-multiplayer online games are now barred from sale in Australia. Off the shelves. Well, they are not.

Let's clarify what's happened, and look at things from a more practical point of view.

At the moment, most MMO games are unclassified in Australia. That means they are not given a rating by the Classification Board (Australia's equivalent of the Entertainment & Software Ratings Board), despite this being, well, technically against the law.

Why? Because for years there has been a loose understanding between the Australian games industry, retail sector and the Classification Board, in which loopholes in the body's guidelines meant that MMO titles - thanks to the unpredictable nature of their online play - did not require a rating.

Because Australia's ratings guildelines were too outdated to cover a product like an MMO, and because there was no way of determining much of the game's content (you are, after all, communicating with people, who can say what they like), a blind eye was turned to the fact they were going on sale sans classification

It was, essentially, a gentlemen's agreement on a par with the "Game Experience May Change During Online Play" notice placed on American titles by the ESRB . You can read more about it here, which is a thoughtful and pragmatic piece on the subject.

Now, though, a stink's been kicked up in the wake of reports by both Massively and the Sydney Morning Herald, which both highlighted this loophole and sought comment from men connected to organisations overseeing the Classification Board (though not, it should be noted, the board nor the Classification Review Board themselves).

Those reports were reported on, and reported on again, and now we have many people - and many news outlets - under the impression that MMO titles (including World of Warcraft) are now somehow "banned", or barred from sale in Australia.

They are not. You can walk into an Australian store, today, and purchase a copy of World of Warcraft. Or Warhammer Online. Or Everquest 2, if you can find it. And you can do this at EB Games, GAME, or any other retailer across the country.

I've spent the last two days calling stores across the country, and while some staff were aware of the issue, none had received notice to bar the sale of the products, nor had they any intention of taking the games off the shelf until they received formal notice to do so.

And why would they? They've been selling MMOs for nearly a decade now without incident, without controversy. And with the current popularity of titles such as World of Warcraft, MMOs are good business.

Besides, it's not like the New South Wales Police (the police force of one of Australia's six states) are actually going to take this matter seriously. Let's take a look at the statement issued by a spokesperson for the state's Police Minister:

Police officers in the NSW Police Force will respond to complaints received from members of the community or other agencies to investigate alleged breaches of either the Commonwealth's or NSW's Classification (Publications, Films and Computer Games) Enforcement Act 1995.

That's a generic, cut & paste statement. Anyone who has worked in the civil service will recognise that. And it's a cut & paste statement made, let's not forget, by a civil servant working for a state Police Minister, who is a politician. Not a member of the NSW Police, and certainly not the NSW Police Commissioner (who has 1,543,656 more important things to worry about).

Same goes for the other statement that some people (though it should be noted not the original SMH piece) have latched onto, by a spokesperson for NSW Attorney-General John Hatzistergos:

The NSW legislation covers computer games bought online as well as those bought in stores, and treats single, multi-player and online games the same way.

If there is any suggestion that any business is trading illegally, police need to know, and it should be reported.

Again, a response pasted from a template by a civil servant.

Neither of those statements are by the men themselves. They are not a political call to arms. They're not statements made with klaxons sounding. They're standard responses to a public enquiry made by a civil servant, representing a politician, from a single Australian state.

Which is important to remember. After all, neither the NSW Police Minister nor the NSW Attorney-General have a lick of authority outside the state of New South Wales. They can't impact the sale of games in Victoria, Queensland, Tasmania, Western or South Australia, or the Northern & Australia Capital Territories, nor over federal retail or classification laws.

Of course, this doesn't mean the issue is irrelevant, nor that it will simply go away. These games probably do need some kind of ratings, and this loophole couldn't remain hidden from the public's eye forever. And now that it's been raised, it's certain that somewhere, somehow down the line, action will be taken.

But it's important to remember, this is Australia we're talking about. Any changes made to the way the OFLC rates games has to come on a national level, not from some state politician, and with the country on the precipice of recession I highly doubt politicians will want to devote time and resources to amending a loophole that's stood for a decade and has already allowed millions of game sales.

A loophole about, let's be honest, video games. We're talking politics, police and federal government institutions here, for each of whom video games are about as low on the "to do" list as it can get. One need only look at the lack of progress made on a national level towards amending the country's lack of an adult (R18+) rating to see that.

One need only look at Blizzard's response to the whole matter to see how worried they are about the whole thing:

Blizzard Entertainment and its affiliates work very closely with the Interactive Entertainment Association of Australia to ensure that we are in full compliance with Australian law as it relates to the distribution and operation of our games, including World of Warcraft. We'd like to reassure all of our players that World of Warcraft is currently, and has always been, distributed and operated legally in Australia.

So relax! World of Warcraft isn't banned. It's still on sale, it's game cards are still on sale, and if past experience with video games law and government policy in this country is anything to go on, it will be for quite some time to come.
VampiricPadraig
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Post by Quadnike Sun Feb 08, 2009 8:04 am

Im on the sunstrider realm
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Post by VampiricPadraig Sun Feb 08, 2009 8:48 am

I have added a list onto the first post of this thread with the members who play WoW and what realm and faction that they play.
EDIT: 250th Post Woop bounce bounce bounce bounce
VampiricPadraig
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Post by Gurbural Thu Apr 16, 2009 6:42 am

I also play!

Level 65 tauren DK on the Thunderhorn server.

Edit: I've stopped playing for the moment. Can't afford it at the moment.
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Post by VampiricPadraig Sun Jun 21, 2009 12:11 pm

Just to let all players know that:

The Midsummer Fire Festival is now on!!!
It runs from the 21st June - 5th July.

There is a chance to do 100 Fire damage on top of your current attack
There is bonfires located in each Area. Talk to a person there to receive a item. Go to the huge bonfire and right-click on the item to get "3% chance of doing a critical"

There is also a "Ribbon Pole" and if you right-click on it. You will do the "Ribbon Pole Dance" (ewww, that sounds wrong) and the longer you stay at it, the longer the following effect will last: "10% extra experience"

This applies to BOTH Alliance and Horde players
VampiricPadraig
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Post by Gurbural Sun Jun 21, 2009 4:02 pm

Damn, the Midsummer Fire Festival is awesome, I might have to start playing again.
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Post by VampiricPadraig Wed Jun 24, 2009 8:41 am

Details for Patch 3.2

the QuestHelper mod addon is gonna be offical to WoW (Sweet, even though I only found out about the mods today) and here is a list supplied by CVG and a link to WoW forums for the full changelog

CVG wrote:"User Interface: Quest creatures and objects will now show on the player's world map.
A skull graphic will be placed on the map in the general area where creatures players must kill can be found.
A glowing skull graphic will be placed on the map in the general area where creatures can be found that drop quest objects.
A gear graphic will be placed on the map in the general area where players must loot objects found in the world.
A chat bubble graphic will be placed on the map in the general area where players must interact with a specific NPC.
X marks the spot on the map where players must reach, discover or explore a designated area.
A yellow question mark graphic will show on the map to provide the location of a NPC whose quest the player has completed.

WoW Europe Forums - Patch 3.2 Notes
VampiricPadraig
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Post by VampiricPadraig Fri Aug 07, 2009 5:15 am

Blizzard upgrades World of Warcraft to version 3.2 today, implementing the Crusaders' Coliseum dungeons, PVP experience, level 20 mounts, Druid form changes, Rogue axe-wielding, and far fewer embarrassing raid looting situations.

3.2 is a huge patch, with changes to nearly every aspect of the game. Raiding guilds have several new places to play, while the more casual player will enjoy the ability to mount up at level 20, which does away with 10 levels of slogging through Hillsbrad or Darkshire, depending on your leveling preference. The addition of PVP experiences should make battleground fans extremely happy, while those who'd rather sit around being a twinked-out level 19 bad ass have the option of turning PVP experience off completely.

One of the most welcome changes is the new rules for bind-on-pickup during dungeons and raids. Any bind-on-pickup item can now be traded to another member of your party or raid ground for up to two hours after it is looted, meaning that "oh damn, my cat stepped on my keyboard and looted that!" is no longer a valid ninja-looting ploy.

Oh, and rogues can now use one-handed axes, which should make hunters hate them even more than they already do.

World of Warcraft is something different to each player, so there is no way I could possibly mention all of the important changes in this post. Check out the link to the public test realm patch notes to get a better idea of what exactly is going on in patch 3.2.
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